Before there was anything else, for me, there was games dot com. I liked most things that other girls did, like korean dress up games (ONLY the nicely made ones from ROI WORLD, with the interactive galleries) and sue ibravo.
I also played a lot of these little computer games from Big Fish that had 30 day trials (#growing up poor) Then they swapped to shorter trials and eventually stopped altogether (#capitalism). I was like eleven and had no access to money so I had to stop using them. To me that was like the enclosures for British people in XVIII.
But my favorite game back in the day was priscilla gone missing, a little point and click experience that seemed to be unfinished. You couldn't find Priscilla, but the possibilities of the story and it's calm yet eerie aesthetics were captivating. What happened to aunt priscilla? Who was she and who was her little niece? What was this tin world? Why did it seem so empty? I played it weekly, just repeating the same steps in hopes that it would somehow manifest more scenes.
When I started this website, I used a template and called it a day. Then I thought that I could do something more interesting (to me) and I remembered other games I played growing up. The main ones were: The infinite ocean and Riddle School
Now, they look *nothing* alike and even writing their names together feels silly. But they're both escape games. I think that alone gives you a sense of dread, of restlessness. Of curiosity too. You have to touch every corner and open every drawer, not knowing what you're going to find.
I wanted the bedroom to be kind of a puzzle. I'm not here and you go through my stuff. You get to know me a bit and maybe you try to find me.